This is a place
for business
game-changers

Go to next section

Is your start-up willing and ready to transform the world of sports?

Welcome to ESC SandBox, the ESC space specialized in finding and connecting innovative projects in the sports and entertainment industry with national and international ecosystem players to create a platform that encourages and promotes synergies between them and lead changes in the industry.

The time is now

We are experiencing a change in the Sports and Entertainment industry.

Increased consumption on mobile devices

  • Content generation
  • Innovative solutions
  • Risk prevention and protection
  • Gravitational shift towards consumption on mobile devices

Change of business models

  • Adaptation needs
  • Encouraging commitment and participation (Engagement)
  • New business opportunities
  • Multisport - creation of clusters with clubs or competitions of different disciplines

Technological needs

  • Adaptation to cell phones
  • Increased data and references
  • Virtual reality
  • Real-time consumption. Streaming.
  • Customization

Contents

  • Fans as content generators
  • Digital experience
  • Adaptation of content to: personalization, mobile, real time, the mixture of real and virtual, etc...

Women and youth

Very high potential for the growth of women, without forgetting that the participation of young people will grow exponentially, so it is necessary to focus on actions focused on them.

Asia and its growth in demand

  • Increasing investment in the sport is turning it into a major entertainment product.
  • In China, soccer is set to become the most popular sport. Promoted by the PRC government, soccer is a compulsory subject in schools.

Impact on the welfare economy

The sport and physical activity ecosystem is part of the transformation towards a new economy of well-being.

Apps in stadiums

Way of consuming or viewing sporting events as a physical and digital experience.

Management

Technology also enables fans to become partners and consumers. This strengthens the fan experience.

The sports industry

  • 1% of world GDP - BETWEEN 550,000 AND 630,000 M. euros
  • Industry in Spain moves more than 15,000 million euros per year (INE).
  • 2.1% of the working population in Spain - Generates almost 500,000 jobs.
  • 8% average annual growth - Industry has grown at an average annual rate of 8% (until 2020).

We are catalysts

We manage the interaction between the key actors of innovation in the sector. ESC HUB wants to be the catalyst and developer of actions that promote business development and growth among all parties, to drive and scale the projects that will lead the change in the sector and allowing to test the projects in a premium sports and educational center worldwide.

We are all part of the change

  • Innovation Partners - Startups
  • Business Partners- Institutional Partners
  • Strategic partners - Corporations

Development verticals

  • Business Development (Brand)
  • eSport Gaming
  • Performance
  • Fan Engagement (RRSS, Data...)
  • Experience (Merchandising, physical experiences...)
football
basketball
image description
Custom cursor

Welcome to the most powerful environment in sport_education